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NPC Generator

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Advanced [show]


Balimaar Hastings, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His white hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Balimaar Hastings, Male Human Wizard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 19000 cp.


Social Check DCs


Tim Merton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a black collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His golden hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.

History: The child of a Farmer, who enjoyed hunting, Tim was taken on many hunting expeditions. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Carter

Voice: French accent

Attributes [hide]

Tim Merton, Male Human Warlock 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 9 (-1)16 (+3) 10 (+0)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 500 gp. Red-brown spinel (100 gp). Carnelian (70 gp). 1 Minor magic item.


Social Check DCs


Anselm Leighton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large blue mantle and cape that has been intricately interwoven into his yellow robe. He keeps his blonde hair in a pixie cut. His thin eyebrows rest above his beady brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: He got into the Bellfounder business at a young age. His childhood dream was to be a Marshal, but he was a colossal failure. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Athletic. Flaws: Ugly, Lazy. Bonds: Job, Rich. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Anselm Leighton, Male Human Expert 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)16 (+3) 13 (+1)13 (+1)
Skills Athletics +0, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Aquan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +5

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Peter Lester, Male Human [Permalink]

Personal [hide]

Description: He wears a brown deerstalker hat and brown clothes. His golden hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a necromancer, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Sensitive. Bonds: Mentor, Job. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Peter Lester, Male Human Sorcerer 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 600 gp.


Social Check DCs


Charles Altham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears blue trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His silver hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy, self-centered, vain, and jealous.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Optimist. Flaws: Selfish, Insane. Bonds: Slave. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Charles Altham, Male Human Cleric 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 10 (+0)10 (+0) 6 (-2)15 (+2)
Skills Acrobatics -1, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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