Odo Nash, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He usually wears his violet robe and has his mace always slung over his shoulder. He has a long blonde beard with little hanging trinkets. His half smiles and brown eyes are beguiling and draw you in.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Joker. Bonds: Attractive, Family, Slave, In love. Occupation: Soapmaker
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 10000 sp. 1 Minor magic item.
Reynard Blackwood, Male Human [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his blue robe. With a patchy chestnut beard and wild chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He hasn't been sleeping well lately.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist, Justice. Flaws: Insomniac, Antagonistic. Bonds: Religious. Occupation: Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Sardonyx (50 gp). Deep green spinel (140 gp). Aquamarine (600 gp).
Solomon Gresham, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean blue cloak covering his clean studded leather, and carries pickaxes. His hair is black and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He struck the Fletcher job and began his own company from there.
Motivation: Money/treasure.
Ideals: Fighting, Optimist. Bonds: Attractive, Rich, Job. Occupation: Fletcher
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 500 gp. Blue star sapphire (1100 gp). Tourmaline (60 gp).
John Warwick, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears a top hat to cover his moderate length white hair. His amber eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As long as the job gets done he does not care how it got done.
History: The child of a Sellsword, who enjoyed hunting, John was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Human conditions. Recently he has begun working with bootleggers and crooks.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Joker, Professionalism. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Detective
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 400 gp. Star ruby (1200 gp). Star ruby (1200 gp). Emerald (1200 gp). 1 Smokesticks. 3 Tanglefoot bags.
Thomas Ashton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his flail. He is bald on top and has large white tufts of hair around his ears. He has hazel eyes.
Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Stableman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Family. Occupation: Bellfounder
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. Jet (100 gp). Smoky quartz (70 gp). Chrysoberyl (100 gp). Star rose quartz (70 gp).
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