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Advanced [show]


Heward Marlowe, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a white costume with the symbols of luck on his torso. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heward was born with his mother's beautiful face. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Ideals: Athletic. Bonds: Adventurer, Attractive, Slave, Family. Occupation: Servant

Voice: Whispers

Attributes [hide]

Heward Marlowe, Male Human Druid 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 13 (+1)10 (+0)
Skills Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 200 gp.


Social Check DCs


Balimaar Wesley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is matted, messy, and big. His eyes are green and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Balimaar was born in the east. At a young age he loved to build and create. After coming to the age of reason, Balimaar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Philantrophist, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Apothecary

Voice: Breathy voice

Attributes [hide]

Balimaar Wesley, Male Human Commoner 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)16 (+3) 10 (+0)11 (+0)
Skills History +6, Insight +3
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kyle Webley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown tunic with white highlights, and long brown pants that bunch up around his shoes. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic. Flaws: Selfish. Bonds: Job, Poor, Adventurer. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Kyle Webley, Male Human Wizard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 500 sp. 1 Masterwork Thieves’ tools. 1 Masterwork manacles. 1 Silk rope.


Social Check DCs


Diggory Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears pastel painted combat armor at almost all times. He wears his white hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy, self-centered, vain, and jealous.

History: Diggory was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Flaws: Selfish. Bonds: Attractive. Occupation: Soapmaker

Voice: Deep voice with rolling R's

Attributes [hide]

Diggory Wakefield, Male Human Aristocrat 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 73 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)8 (-1) 8 (-1)13 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Hornsby, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He is tall, broad shouldered and powerfully built. His hair is brown and very short. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 14 years.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Job, Rich. Occupation: Baker

Voice: Stutters

Attributes [hide]

Theodoric Hornsby, Male Human Paladin 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 60 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Brown-green garnet (90 gp). Red garnet (90 gp). Citrine (20 gp). Citrine (20 gp).


Social Check DCs

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