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NPC Generator

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Advanced [show]


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. His long brown hair is drawn into a two foot long braid. He has a dull look in his amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Barkeep like his father before him.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Flaws: Shy. Bonds: Attractive, Rich, Job, Family. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Gerard Tatum, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Simon Kitchur, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Simon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Professionalism, Gifted. Flaws: Insane, Depressed. Bonds: Military, Adventurer. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Simon Kitchur, Male Human Warrior 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)9 (-1) 10 (+0)15 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Blue quartz (16 gp). Amethyst (50 gp). 1 Minor magic item.


Social Check DCs


John Bradford, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in violet turtlenecks beneath a tan coat with white slacks. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Healer business at a young age. He worked as a nervous Healer and found it very stressful. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He desires power and/or immortality.

Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

John Bradford, Male Human Druid 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)15 (+2) 5 (-3)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 7
Languages Common, Gnoll, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. Lapis lazuli (9 gp). Chrysoprase (80 gp). Pink pearl (90 gp). Red-brown spinel (90 gp).


Social Check DCs


Arnold Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. He carries a battered shortspear and tarnished longsword as well. His blonde hair is knotted and matted. His face is scarred and worn.

Personality: He has always had a great fascination with Human culture. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to loving parents in a slum to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted psionic powers by his dying sister.

Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Carpenter

Voice: Booming voice

Attributes [hide]

Arnold Thackeray, Male Human Ranger 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)8 (-1) 7 (-2)10 (+0)
Skills Athletics +5, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2500 sp.


Social Check DCs


William Trollope, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears silk and lounges about seductively. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling gray eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the large cave and found the beat up crossbow and armor he uses now. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Opinionated. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Sellsword

Voice: Hissing voice

Attributes [hide]

William Trollope, Male Human Warlock 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: Just what you see.


Social Check DCs

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