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NPC Generator

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Roland Thornton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His head has been shaved. His green eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Roland was born the youngest of three triplets. When Roland reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Family, Military. Occupation: Knight

Voice: Old Prospector

Attributes [hide]

Roland Thornton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)14 (+2) 14 (+2)8 (-1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Shane Blankley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses like a well dressed Blacksmith does. He wears his hair in dreadlocks. His eyes are likewise hazel.

Personality: He has always had a great fascination with Human culture. He is able to make almost anything out of random pieces of junk.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Shane Blankley, Male Human Warlock 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 8 (-1)13 (+1) 13 (+1)16 (+3)
Skills Medicine +4, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 400 gp. Bloodstone (40 gp). Blue star sapphire (500 gp). Moonstone (40 gp). Emerald (500 gp).


Social Check DCs


Bernard Dalton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a custom-built plate barding that's adorned with green lining and desert motifs. His clothes are grease stained in places. His auburn hair is smooth and relatively long. He has a tattooed face.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is frequently practicing swordplay.

History: Born to a Fletcher, his mother struggled to pay the bills. Cursed with a spirit at a very young age, Bernard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Flaws: Insane, Disease. Bonds: Poor, Immigrant, Military. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Bernard Dalton, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Heward Windsor, Male Human [Permalink]

Personal [hide]

Description: This man wears just a black suit. He has a penchant for wearing a ring with an oversized jet on his right hand. He has wavy black hair. He has several tiny jet earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was always a brilliant, if unscrupulous mind. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and retire the richest man in the south

Ideals: Entrepeneur, Logical. Flaws: Shy, Insane. Bonds: Rich. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Heward Windsor, Male Human Cleric 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)10 (+0) 12 (+1)16 (+3)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 700 gp.


Social Check DCs


Tim Harrington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He usually wears his yellow robe and has his whip always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His Stetson hat is riddled with cuts and holes. His eyes are likewise violet.

Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Slave, Rich. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Tim Harrington, Male Human Bard 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Investigation +5, Stealth +6
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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