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NPC Generator

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Advanced [show]


Peter Pickering, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Peter Pickering, Male Human Aristocrat 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Robert Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His red hair is heavily combed to the left. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. In his 13th year, his parents were killed by a dire rats raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: Regain custody of his son; and someone believes him a fraud

Ideals: Philantrophist, Entrepeneur. Bonds: Rich, Enemies, Family. Occupation: Brewer

Voice: Strong lisp

Attributes [hide]

Robert Winterbourne, Male Human Monk 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Athletics +4, History +6
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6

Possessions: 700 gp.


Social Check DCs


Clerebold Hackney, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear white clothing when he does not wear armor. His hair is silver and very short. He wears large thick round spectacles.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was raised in a white middle class family as the only child. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To find somewhere to settle down; and he's attracted to the pc

Flaws: Insane, Mundane, Ugly. Bonds: Enemies, Has a crush. Occupation: Barkeep

Voice: Stutters

Attributes [hide]

Clerebold Hackney, Male Human Fighter 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Ogden, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a penchant for wearing a ring with an oversized topaz on his right hand. He wears his golden hair up in a very large beehive style do. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in sickle use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Professionalism, Fighting. Bonds: Rich, Guardian, Enemies, Has a crush. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Gerald Ogden, Male Human Commoner 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)8 (-1) 14 (+2)11 (+0)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Gold dragon comb with red garnet eye (700 gp). 1 Minor magic item.


Social Check DCs


Heward Cornish, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his golden hair up in a very large beehive style do. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Mason, who enjoyed hunting, Heward was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Heward took refuge in the large cave and found the beat up flail and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Flaws: Insane. Bonds: Poor, Military, Nature, Family. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Heward Cornish, Male Human Sorcerer 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 300 gp. Deep green spinel (90 gp). Jet (90 gp). 1 Minor magic item.


Social Check DCs

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