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Advanced [show]


Don Eastoft, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a black armored body suit, with a simple grey line shooting up and back down. His right hand appears badly burned and disfigured. His hair is black and very short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Don will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent mother.

Ideals: Extrovert. Flaws: Forgetful. Bonds: Rich. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Don Eastoft, Male Human Cleric 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 11 (+0)13 (+1)
Skills Athletics +2, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Aquan, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 17000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Dalton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and is dressed in earthy colors with a brown and grey handkerchief worn on his right side. His hair, while still mostly blonde, has prominent grey streaks. His eyes are a pleasant violet.

Personality: He is irascible and easily irritated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Cursed with unlife at a very young age, Heward has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Flaws: Antagonistic, Impulsive, Disease. Bonds: Immigrant. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Heward Dalton, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)12 (+1) 9 (-1)15 (+2)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp. Aquamarine (1200 gp). Amethyst (140 gp). Peridot (20 gp). Jade (140 gp). 1 Minor magic item.


Social Check DCs


Frederick Colby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his auburn hair. This blue eyed easterner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and meet up once more with his childhood friend

Ideals: Impeccable. Bonds: Attractive, Adventurer, Rich. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Frederick Colby, Male Human Barbarian 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)17 (+3) 6 (-2)7 (-2)
Skills Deception +0, History +5
Senses Passive Perception 8
Languages Common, Draconic, Celestial, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Everard Hallewell, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His blonde hair is thinning but still full. His gray eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Money/treasure; and he has passion for adventuring and risk

Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Body Guard

Voice: Breathy voice

Attributes [hide]

Everard Hallewell, Male Human Commoner 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)9 (-1) 6 (-2)13 (+1)
Skills Animal Handling +0, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adelard Washington, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. He carries with him a set of shields, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His long white hair reaches down to his waist. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.

History: Adelard was born the youngest of three triplets. He was an apprentice working in his mother's forge. He was granted druidic powers by his dying sister.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Adelard Washington, Male Human Expert 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Athletics +4, Religion +5
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +5

Possessions: 3000 sp. Chrysoprase (60 gp). Rich purple corundum (1500 gp). Chalcedony (60 gp). Star ruby (1500 gp). 1 Minor magic item.


Social Check DCs

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