Adelard Mitchell, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a red collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He snorts whenever he laughs or is feeling confident. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. Malachite (7 gp). Alexandrite (600 gp). Aquamarine (600 gp). 1 Minor magic item.
Aldous Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is portly but not overly obese. His white hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. He has had some formal writing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To clean up the streets; and to prove his worth to the world
Ideals: Justice, Philantrophist, Artistic. Flaws: Ugly, Disease. Occupation: Courier
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: Pink pearl (80 gp). 1 Minor magic item.
Ralf Wharton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His silver hair is cut short with large spiked bangs in the front. He wears a mask on his face.
Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a wizard, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and wants to have a good time and be beloved
Ideals: Disciplined, Philantrophist. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Stylist
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 9 (-1) | 14 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Nicholas Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a long, blue cloak, he is not a threatening figure. He is bald on top and has large golden tufts of hair around his ears. His green eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. He has worked as a Mortician like his father before him.
Motivation: He is wracked by social anxiety; and further expansion of business
Flaws: Ugly, Shy, Racist, Fearful. Bonds: Job, Poor. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Everard Burton, Male Human [Permalink]
Personal [hide]
Description: A 5'5" eastern man, he wears grey leather gloves, a grey jacket, and tight pants. His auburn hair is lengthy. His eyes are amber and he is always smoking a pipe.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. When Everard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Flaws: Cynical. Bonds: In love, Rich, Military, Adventurer. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 500 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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