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NPC Generator

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Advanced [show]


Gilbert Kirby, Male Human [Permalink]

Personal [hide]

Description: This man wears a black vest and prefers red and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. He has a long blonde beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Military, Family. Occupation: Servant

Voice: High pitched, excited

Attributes [hide]

Gilbert Kirby, Male Human Cleric 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)15 (+2) 9 (-1)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Gerald Ashton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light white in addition to tight pants. His hair is long and blonde with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gerald was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Persistence, Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Enemies. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Ashton, Male Human Monk 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 17 (+3)9 (-1) 9 (-1)9 (-1)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered mace and tarnished axe as well. He wears his brown hair up. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Blacksmith in town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Secretive. Bonds: Job, Rich, Family. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Roland Hadlee, Male Human Aristocrat 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 7 (-2)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Coral (150 gp). White pearl (150 gp). Rose (30 gp).


Social Check DCs


Heward Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple tan robe with black stripes complete with hood. His hair is black and curly. He has gray eyes and a tan hat with a black feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.

History: Heward was born in the west. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and many orcs want him driven away

Ideals: Joker, Persistence. Flaws: Selfish. Bonds: Nature, Enemies. Occupation: Unemployed

Voice: Excited and jittery

Attributes [hide]

Heward Hallewell, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 9 (-1)16 (+3)
Skills Performance +5, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Ernest Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His chestnut hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: To get a good night's sleep.

Ideals: Athletic, Fighting. Flaws: Insomniac, Antagonistic. Bonds: Nature. Occupation: Mayor

Voice: Sore throat, cough

Attributes [hide]

Ernest Lincoln, Male Human Bard 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills History +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 3000 sp.


Social Check DCs

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