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Advanced [show]


Geoffrey Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his golden hair down. His eyes are a pleasant hazel.

Personality: Geoffrey is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Geoffrey took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle

Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Attractive, Slave. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Geoffrey Hampton, Male Human Adept 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)10 (+0) 13 (+1)16 (+3)
Skills Athletics +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. Zircon (20 gp). Obsidian (12 gp).


Social Check DCs


Don Yeardley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a white collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Don took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.

Motivation: He desires power and/or immortality; and to be a guard again

Ideals: Gifted. Flaws: Impulsive, Addict. Bonds: Adventurer, Job. Occupation: Barrister

Voice: Middle-eastern accent

Attributes [hide]

Don Yeardley, Male Human Commoner 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Gomory Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. His hair is always cut to a buzz. His eyes are likewise green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He also is a firm believer in the manly ideal.

History: Born in the east his family was never financially stable. His childhood dream was to be a Priest, but he was a colossal failure. He struck the Architect job and began his own company from there.

Motivation: Expand his business.

Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Architect

Voice: American accent

Attributes [hide]

Gomory Hayhurst, Male Human Commoner 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 18 (+4)10 (+0)
Skills Medicine +6, Religion +4
Senses Passive Perception 14
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Everburning torch. 1 Everburning torch. 1 Holy water.


Social Check DCs


Everard Camden, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy pastel suit, and he perpetually has his quarterstaff ready. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Everard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and seeks redemption

Ideals: Fighting, Artistic, Optimist. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Everard Camden, Male Human Rogue 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)9 (-1) 12 (+1)18 (+4)
Skills Insight +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 100 gp. Zircon (70 gp). Banded agate (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Odo Cooper, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments

History: Odo hails from a village terrorized by drow. Like his mother and his sister before him, after school he went straight into learning to become a Animal Trainer. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: He wants revenge against drow; and someone believes him a fraud

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Odo Cooper, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)8 (-1) 13 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 800 sp. 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield.


Social Check DCs

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