Miles Bentham, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Laborer uniform. His brown hair is lengthy and is close to two feet long. He has gray eyes and a green hat with a brown feather.
Personality: Overbrimming with self-confidence, Miles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He believes the world needs to unite to get rid of goblins once and for all.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Laborer soon after.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Impeccable, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Laborer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Goblin
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Hastings, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a pastel tunic with white highlights, and long black pants that bunch up around his shoes. He has done his best to style his chestnut hair to look like a famous performer. He wears a mask on his face.
Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. Gunter was born on a far southern island where he grew up under the tutelage of his mother, an expert Marshal. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants revenge against giants.
Ideals: Artistic. Flaws: Selfish. Bonds: Immigrant, Enemies. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Clerebold York, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and wears a yellow costume with the symbols of the four houses of cards on his torso. He has done his best to style his auburn hair to look like a famous performer. His violet eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He has never given up on his singing dream.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult.
Ideals: Gifted, Artistic. Bonds: Adventurer, Job. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Everard Cotton, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue armored body suit, with a simple black line shooting up and back down. He is muscular with a powerful set of arms. He has a long red beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.
History: Everard hails from a village terrorized by gnolls. He was an apprentice working in his father's forge. He struck the Marshal job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Artistic. Flaws: Shy. Bonds: Job, Enemies. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 34 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Guy Shipley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a red collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He keeps his silver hair in a flapper bob. His green eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: Further expansion of business; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 18000 sp.
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