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NPC Generator

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Advanced [show]


Justin Marley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears skinny pants and wears a blue and brown robe with the hood down. He has styled his auburn hair well, parting it to the right. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Justin Marley, Male Human Expert 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 80 pp.


Social Check DCs


Manfred Weld, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized amber on his left hand. His hair is brown and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Rich, Religious. Occupation: Stylist

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Weld, Male Human Expert 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 15 (+2)7 (-2)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5

Possessions: 1000 sp. Silver comb with moonstones (400 gp). Old masterpiece painting (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp).


Social Check DCs


Geoffrey Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely yellow suit with red socks and a vest with buckled shoes. He sports a long chestnut beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Geoffrey took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Doctor and was forced into it by his family; and to unite with his sister

Flaws: Shy, Disease. Bonds: Nature, Family. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Geoffrey Staurheim, Male Human Monk 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 6 (-2)12 (+1)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 8
Languages Common, Sylvan, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5

Possessions: 7000 sp.


Social Check DCs


Drogo Woods, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, white shirt, and brown tie. He is physically well-built. His long golden hair reaches down to his waist. His eyes are likewise brown.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his writing dream.

Motivation: He has money and likes to spend it; and he has a crush on the local gardener

Ideals: Artistic. Flaws: Depressed, Impulsive. Bonds: Rich, Has a crush. Occupation: Mason

Voice: Stutters

Attributes [hide]

Drogo Woods, Male Human Bard 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 500 gp. Sardonyx (60 gp). Tiger eye turquoise (14 gp). 1 Minor magic item.


Social Check DCs


Trym Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. His moppish silver hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Merchant, his father struggled to pay the bills. While studying, he fell in love. They married and had a daughter. He has never given up on his music dream.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Insomniac. Bonds: Poor, Adventurer, In love, Family. Occupation: Map Maker

Voice: Soft and melodious

Attributes [hide]

Trym Cholmondeley, Male Human Cleric 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 17000 cp.


Social Check DCs

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