Cory Blakely, Male Human [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He is portly but not overly obese. He sports a flattop hair cut. His amber eyes lackadaisically let the world flow into them.
Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Cory was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: He's attracted to the PC; and he's in love
Ideals: Professionalism. Bonds: Family, Poor, Adventurer, Has a crush. Occupation: Fletcher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 90 pp. Sapphire pendant on gold chain (800 gp).
Aldous Blankley, Male Human [Permalink]
Personal [hide]
Description: He typically wears yellow cloth garments or leather armor, and carries bows. With a patchy white beard and wild white hair. He has gleaming, smiling green eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the west to a Painter, Aldous learned a great deal about his mother's area of expertise. His childhood dream was to be a Brewer, but he was a colossal failure. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Balancing his hectic life and new Painter responsibilities is difficult.
Ideals: Fighting, Joker. Flaws: Cynical. Bonds: Job, Has a crush. Occupation: Painter
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
Possessions: 900 gp.
Everard Garrick, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. He keeps his long silver hair kept up in a rat tail. His green eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Dilettante. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a Tailor, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.
Motivation: To be a Tailor again.
Ideals: Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Dilettante
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 3 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. Azurite (9 gp). Deep green spinel (100 gp). Amber (100 gp).
Theodoric Tyndall, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears a worn and beaten armor. His red hair is unkempt and raggedy. His eyes are amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Theodoric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: From birth he was tutored by a cruel and relentless mentor. His mother was a soldier and died while he was still young. Theodoric was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Military, Mentor. Occupation: Sculptor
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Deep blue spinel (200 gp). Hematite (11 gp). Black opal (700 gp).
Cory Bradford, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light red in addition to tight pants, and carries rapiers. With bright golden hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.
History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: To settle down with his crush; and he feels threatened by others
Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Nature, Has a crush. Occupation: Performer
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
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