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NPC Generator

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Advanced [show]


Nicholas Bradford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Slave Trader uniform. His brown hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the west to a Slave Trader, Nicholas learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 7 years.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor. Occupation: Slave Trader

Voice: Draws out vowels

Attributes [hide]

Nicholas Bradford, Male Human Warlock 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 13000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and carries quarterstaffs. His hair is golden and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.

History: He was born in the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Persistence. Flaws: Insane, PTSD. Bonds: Attractive, Immigrant. Occupation: Sage

Voice: Pronounces O like U

Attributes [hide]

Drogo Berkeley, Male Human Aristocrat 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 10000 cp. Red-brown spinel (140 gp). Blue sapphire (500 gp).


Social Check DCs


Balimaar Payton, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple pastel robe with grey stripes complete with hood. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has a black handlebar mustache and slicked back black hair. He wears large thick round spectacles.

Personality: This man loves writing and to teach people writing more than just about anything. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Assassin, but he was a colossal failure. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Further expansion of business; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Fearful. Bonds: Rich, Job, In love. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Balimaar Payton, Male Human Monk 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)16 (+3) 10 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnoll, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2300 sp. 1 Chain shirt. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Norman Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a violet wide-brimmed hat and violet clothes. He has a very tight haircut. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of western immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and many brigands want him driven away

Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant, Job, Enemies. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Norman Ainsworth, Male Human Paladin 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)8 (-1) 10 (+0)9 (-1)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Marley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a blue tunic with red highlights, and long brown pants that bunch up around his shoes. His tied-back hair is auburn. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving When he's not drinking or sleeping the drinks off, he's doing painting.

History: He got into the Spice Merchant business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his absent father; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Artistic. Bonds: Job, Family, Adventurer. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Gilbert Marley, Male Human Adept 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 60000 cp. A delicate silver chain set with a tourmaline (20 gp).


Social Check DCs

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