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Advanced [show]


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is dressed in a clean yellow cloak covering his clean studded leather, and his gloved hand is found clutching a greataxe. His hair is silver, silky, and of moderate length. His brown eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gunter was born in the west. At a young age he loved to build and create. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world.

Ideals: Persistence, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Merton, Male Human Adept 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 60 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +0 / 2d8-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 7000 sp.


Social Check DCs


Odo Kensley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long brown hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Odo studied abroad. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and retire the richest man in the west

Ideals: Gifted. Flaws: Greedy, Shy. Bonds: Attractive. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Odo Kensley, Male Human Barbarian 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 74 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)13 (+1) 7 (-2)10 (+0)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He wears his chestnut hair down. His eyes are hazel and beady.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Barber

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Kitchur, Male Human Warlock 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 14 (+2)17 (+3)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp. Eye agate (13 gp). Rock crystal (30 gp). Amethyst (100 gp). Black pearl (1100 gp). 1 Minor magic item.


Social Check DCs


John Lincoln, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a green collared shirt and pastel pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a glaive. He wears his golden hair down. His face is scarred and worn.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. John took refuge in the large cave and found the beat up glaive and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Disciplined, Fighting. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Farmer

Voice: pre-pubescent

Attributes [hide]

John Lincoln, Male Human Ranger 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp.


Social Check DCs


Patrick Dalton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly chestnut, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He likes to make people angry or surprised. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is content; and to find somewhere to settle down

Ideals: Athletic, Logical. Flaws: Antagonistic, Mundane. Bonds: Rich. Occupation: Scribe

Voice: Breathy voice

Attributes [hide]

Patrick Dalton, Male Human Adept 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)10 (+0) 17 (+3)16 (+3)
Skills Investigation +3, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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