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Advanced [show]


Dean Gentry, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears a Stetson hat to hide his balding. His eyes are blue and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north his family was never financially stable. When Dean reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Joker. Flaws: Racist. Bonds: Immigrant, Poor, Military. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dean Gentry, Male Human Bard 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 47000 sp.


Social Check DCs


Norman Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He carries a battered monstrous two handed axe and tarnished falchion as well. His black hair is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses divination through singing.

History: He was raised in a white middle class family as the only child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Justice, Gifted. Flaws: Mundane. Bonds: Family. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Norman Tewksbury, Male Human Adept 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Athletics +5, Medicine +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Just what you see.


Social Check DCs


Gunter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. His brown hair is heavily combed to the left. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is extraordinarily eccentric. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.

Motivation: Doesn't want to be a Mason and was forced into it by his family; and his relatives are trying to arrange a marriage

Flaws: Insane, Mundane. Bonds: Attractive, Family. Occupation: Mason

Voice: Breathy voice

Attributes [hide]

Gunter Birkenhead, Male Human Cleric 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)9 (-1) 8 (-1)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Trey Wakefield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light blue in addition to tight pants. His golden hair is smooth and relatively long. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Trey Wakefield, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 7 (-2)8 (-1)
Skills History +3, Insight +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Small steel mirror. 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs


Lance Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west to a Tanner, Lance learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: Expand his business.

Ideals: Philantrophist, Logical. Bonds: Rich, Job, Adventurer. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Lance Ainsworth, Male Human Expert 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 12 (+1)7 (-2)
Skills Athletics +3, Deception +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs

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