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NPC Generator

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Advanced [show]


John Watson, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and green robe with the hood down. He carries with him a set of daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is long and chestnut with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Eccentric and domineering, John will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his father. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert. Flaws: Fearful. Bonds: Attractive. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

John Watson, Male Human Wizard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Drogo Kinsley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is renowned for his bright blue suits and hats. His moppish silver hair is in a traditional bowl cut. He has several tiny topaz earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He feeds upon the attention of others.

History: He was raised in a forest tribe. His mother had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Fighting. Bonds: Attractive, Rich, Nature, Family, Religious. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Drogo Kinsley, Male Human Expert 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)17 (+3) 16 (+3)10 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Roger Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in an above average manner. He has done his best to style his silver hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great joy in being the best Sage in town.

History: He was born in a small plains village. His father was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Persistence. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roger Wilberforce, Male Human Expert 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)9 (-1) 11 (+0)10 (+0)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


Richard Appleton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a worn and beaten armor. His skin is also unnaturally pale. His black hair has been sun bleached extensively. He has brown eyes and a grey hat with a brown feather.

Personality: A deeply religious man he believes everything happens for a reason. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and money/treasure

Flaws: Ugly, Disease. Bonds: Religious, Immigrant, Rich. Occupation: Actor

Voice: Shortens vowels

Attributes [hide]

Richard Appleton, Male Human Commoner 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 18 (+4)9 (-1) 11 (+0)13 (+1)
Skills Intimidation +3, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 300 gp. Iolite (20 gp). Emerald (600 gp). Rock crystal (20 gp). Aquamarine (500 gp). 1 Minor magic item.


Social Check DCs


Gomory Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his blonde hair up in a very large beehive style do. His blue unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He works hard and plays hard.

History: When he was but 3 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: He's attracted to the PC; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Disease, Hedonist. Bonds: Poor, Immigrant. Occupation: Courier

Voice: Stutters

Attributes [hide]

Gomory Gracey, Male Human Expert 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)15 (+2) 8 (-1)8 (-1)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Draconic, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 20000 cp. Fire opal pendant on a fine gold chain (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item.


Social Check DCs

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