Thomas Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He wears a simple brown robe with violet stripes complete with hood. He has a slight overbite and is overall scrawny. His black hair is long and unkept. His eyes are likewise green.
Personality: He is overprotective of those who hire his services. He is able to make almost anything out of random pieces of junk.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To find somewhere to settle down; and he is content
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Guardian, Mentor. Occupation: Spice Merchant
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 30000 cp. Carnelian (80 gp). Lapis lazuli (13 gp). Carnelian (80 gp). Jasper (80 gp). 1 Minor magic item.
Kyle Clare, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered ceremonial dagger and tarnished pickaxe as well. His silver hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A deeply religious man he believes everything happens for a reason. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his absent mother.
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Religious, Family. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 55 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1300 gp. 1 Minor magic item.
Lance Fidget, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a grey costume with the symbols of strength on his torso. Beneath his clothing is a huge mess of scar tissue. His auburn hair is still thick. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Selfish, Impulsive. Bonds: Slave, Poor. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 6 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 6 (-2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
Possessions: 100 gp.
Gilbert Enfield, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with broad hat. He has done his best to style his red hair to look like a famous performer. He has a tattooed face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is afraid of women and trembles around them
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He wants revenge against giants; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Layabout
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Bertram Kelsey, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man typically wears violet cloth garments or leather armor. He has no hair. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.
History: Bertram lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his sister's freedom.
Motivation: He's repulsed by the PC; and his relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic. Bonds: Religious, Family. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 15000 sp. 1 Minor magic item.
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