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NPC Generator

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Advanced [show]


Kyle Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears professional attire. With bright golden hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. A freak accident while working with his Performer mother left him crippled. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Disease, Addict. Bonds: Attractive, Adventurer. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Livingstone, Male Human Expert 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)15 (+2) 11 (+0)18 (+4)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Alex Spalding, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair has been sun bleached extensively. He is baby faced.

Personality: Calm and collected, he is a well trained Ruler. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a brigands raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.

Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved

Ideals: Fighting, Athletic, Optimist. Bonds: Job, Religious, Enemies. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alex Spalding, Male Human Barbarian 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 30 pp. 1 Crowbar. 1 Good lock.


Social Check DCs


Theobald Gentry, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with wide-brimmed hat. He has done his best to style his golden hair to look like a famous performer. His gray eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Theobald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Theobald was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's also a talented Mayor, but doesn't like to broadcast it.

Motivation: He is content; and to end his boredom

Ideals: Impeccable, Joker. Flaws: Mundane. Bonds: Job, Family. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Theobald Gentry, Male Human Bard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 30 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Peter Badger, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is blonde. This violet eyed southerner is not easily forgotten.

Personality: He has always had a great fascination with Human culture. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Fighting. Flaws: Racist. Bonds: Immigrant, Poor, Adventurer. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Peter Badger, Male Human Warlock 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hugh Law, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears silk and lounges about seductively. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in a small island village. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently gotten a pet goose that steals things from people.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Professionalism, Logical. Bonds: Attractive, Nature. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Hugh Law, Male Human Aristocrat 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)12 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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