Drogo Atterton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'4" and wears a tight fitting black shirt and pants. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has green eyes and a black hat with a blue feather.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Nature, Mentor, Poor, Adventurer. Occupation: Unemployed
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 20000 cp. Red spinel (90 gp). Rose (30 gp). Amber (90 gp). Pink pearl (90 gp). 1 Simple lock.
Adelard Graham, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this southern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair has been sun bleached extensively. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Calm and collected, he is a well trained Miner. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Miner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 100 gp.
Randal Blakeley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His hair, while still mostly black, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He has all his life been fascinated with music.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: He is wracked by social anxiety; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Has a crush, Job. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
Possessions: 10 pp. Citrine (30 gp).
Solomon Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy pastel suit. He is portly but not overly obese. His auburn hair is slicked back into a classic pompadour. His green eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his father.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He now spends his time doing works of charity.
Motivation: Several ex partners dislike his way of doing things and want revenge; and retire the richest man in the east
Ideals: Philantrophist, Entrepeneur, Gifted. Bonds: Attractive, Immigrant, Enemies. Occupation: Knight
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate.
Everard Beckwith, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears a brown collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He wears a colorful flower in his silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Bonds: Attractive, Guardian, Religious, Poor, Adventurer. Occupation: Tanner
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 13 (+1) | 5 (-3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 700 gp.
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