Godfrey Elton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has a hunchback. His long auburn hair reaches down to his waist. He wears an eyepatch.
Personality: A skeptical and narcissistic man, Godfrey's first love is himself. His second love is also himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: When he was but 4 years old his parents immigrated from the east. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Immigrant, Enemies. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 55 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
Possessions: 500 gp. Deep blue spinel (1200 gp). Golden pearl (130 gp). Chrysoberyl (130 gp). 1 Breastplate.
Alexandre Atherton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a robe, a symbol of his god around his neck, and a sai on his belt. He is an epitome of beauty. His blonde hair has been sun bleached extensively. He has gleaming, smiling green eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not trust anyone and sleeps with one eye open.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Shy, Insomniac, Disease. Bonds: Attractive. Occupation: Barber
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 23 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Wade, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His white hair is still thick. His hazel eyes have a joyful gleam in them most of the time.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a slaver, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He has a crush on the local Baker; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Cynical. Bonds: Attractive, Mentor. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 100 gp. Alexandrite (500 gp). Rose (50 gp).
Alexandre Kirby, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is renowned for his bright green suits and hats. His red hair is kept up in a ponytail inside a broad hat. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born blind and as such lacked many opportunities for work. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Animal Trainer
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Trey Harrington, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a yellow shirt with thin pastel vertical stripes and black pants. His hair is always cut to a buzz. He has violet eyes and a yellow hat with a pastel feather.
Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. Trey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted arcane powers by his dying brother.
Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Impeccable, Gifted, Fighting. Flaws: Hedonist. Occupation: Mercenary
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
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