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Advanced [show]


Tim Heiser, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure.

Ideals: Opinionated. Flaws: Ugly, Insomniac, Shy. Bonds: Rich. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Tim Heiser, Male Human Bard 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)12 (+1) 14 (+2)17 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 400 gp.


Social Check DCs


John Graeme, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his lance. His small hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 28. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the west to a Detective, John learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has achieved small success as a Detective.

Motivation: Further expansion of business.

Flaws: Ugly, Insane. Bonds: Enemies, Job. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

John Graeme, Male Human Rogue 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills History +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 34000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Justin Tinley, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His clothes are grease stained in places. He has a small bristly mustache and wavy silver hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Extrovert. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Map Maker

Voice: Spanish accent

Attributes [hide]

Justin Tinley, Male Human Expert 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 12 (+1)15 (+2)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Tim Fidget, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Courier. His skin is fair and his fingers are delicate and long. With a patchy black beard and wild black hair. His green eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He receives visions of the future at random moments

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Gifted. Bonds: Job, Adventurer. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Tim Fidget, Male Human Wizard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Stealth +1
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs


Geoffrey Bradley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of his god around his neck, and a morningstar on his belt. He wears a broad hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the east. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Geoffrey Bradley, Male Human Warlock 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Acrobatics +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 22000 cp. 1 Banded mail. 1 Chain shirt.


Social Check DCs

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