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NPC Generator

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Advanced [show]


John Harrington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear violet pants and tee shirts. With a patchy golden beard and wild golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, John studied abroad. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Due to his spouse's obsession with being a Server they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Family. Occupation: Crown-heir

Voice: Draws out vowels

Attributes [hide]

John Harrington, Male Human Ranger 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)17 (+3) 8 (-1)12 (+1)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Freshwater pearl (7 gp). Rhodochrosite (7 gp). Fire opal (900 gp). Eye agate (7 gp).


Social Check DCs


Arnold Hampton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a small bristly mustache and wavy red hair. His eyes are a pleasant violet.

Personality: He is fixated on the number 83. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Arnold was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Impeccable, Persistence, Fighting. Flaws: Insane. Bonds: Rich. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Arnold Hampton, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Henry Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a blue coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His white hair is knotted and matted. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.

History: Gifted from a young age, Henry studied abroad. His druidic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Artistic, Gifted. Bonds: Adventurer. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Henry Clayton, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Thomas Harlow, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting red shirt and pants. He has done his best to style his silver hair to look like a famous performer. His eyes are likewise gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his religion dominates his actions

Ideals: Athletic, Joker. Bonds: Has a crush, Adventurer, Religious. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Thomas Harlow, Male Human Druid 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)5 (-3) 11 (+0)12 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp.


Social Check DCs


Godfrey Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his glaive. He sports a long auburn beard, and similarly colored long hair. His face is scarred and worn.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west, but his parents moved at a very young age to the east. Godfrey was born on a far western forest where he grew up under the tutelage of his mother, an expert Barkeep. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Godfrey Trowbridge, Male Human Rogue 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 7000 sp.


Social Check DCs

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