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Advanced [show]


Theobald Dalton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. He carries with him a set of falchions, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His silver hair is braided into rings. He wears an eyepatch.

Personality: He can speak with the recently deceased. The war was a terrible time for him, and Theobald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted necromantic powers by his dying sister.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Theobald Dalton, Male Human Cleric 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 3200 sp.


Social Check DCs


Trey Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He has a long auburn beard with little hanging trinkets. His eyes are a pleasant blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the south. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Adventurer. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trey Badger, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Star rose quartz (70 gp). Sardonyx (70 gp).


Social Check DCs


Thomas Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a dagger on it. His golden hair is unkempt and raggedy. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also has developed a complete distrust of the Bounty Hunter profession.

History: A powerful brothel owner made him what he is. His martial abilities were realized during a raid on his village. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Assassin

Voice: Shortens vowels

Attributes [hide]

Thomas Stanley, Male Human Druid 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 5000 cp. Rose (30 gp). Jet (160 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Ernest Kendal, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He has a large black mantle and cape that has been intricately interwoven into his grey robe. He wears a wide-brimmed hat to hide his balding. He has gray eyes and a black hat with a grey feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the north, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Gifted. Flaws: Mundane, Shy. Bonds: Immigrant, Family. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ernest Kendal, Male Human Bard 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 10 (+0)11 (+0)
Skills Deception +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 3000 sp. Carnelian (30 gp). Jet (120 gp). Azurite (16 gp).


Social Check DCs


Peter Yardley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large white mantle and cape that has been intricately interwoven into his black robe. His hair is blonde and very short. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hasn't been sleeping well lately.

Motivation: He feels the way he acts is they only way to get by in the world; and doesn't want to be a barrister and was forced into it by his family

Ideals: Impeccable. Flaws: Antagonistic, Insomniac, Mundane. Bonds: Family. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Peter Yardley, Male Human Adept 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)7 (-2) 13 (+1)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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