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Advanced [show]


Odo Colton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears violet trousers with tan and white striped suspenders. He wears various colorful collared shirts. His chestnut hair is knotted and matted. He has a dull look in his gray eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of eastern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and expand his business

Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Baker

Voice: pre-pubescent

Attributes [hide]

Odo Colton, Male Human Expert 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)17 (+3) 13 (+1)12 (+1)
Skills Athletics +5, Insight +4
Senses Passive Perception 11
Languages Common, Terran, Orc, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4

Possessions: Blue sapphire (1600 gp). Red spinel (150 gp). Obsidian (4 gp).


Social Check DCs


Guy Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a golden handlebar mustache and slicked back golden hair. His amber eyes peer out from beneath his top pastel hat.

Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Interpreter.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Flaws: Hedonist. Bonds: Job, Military, Mentor, Family. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Guy Winthrop, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2500 sp. 1 Silk rope.


Social Check DCs


Lewis Windsor, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey cloak and cross-gartered yellow stockings. With bright auburn hair and a scraggly beard. He has a dull look in his hazel eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Jeweler in town.

History: When he was but 8 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lewis took refuge in the large cave and found the beat up falchion and armor he uses now. He has set out to sabotage the competition.

Motivation: To be a Sage again; and wants to work out more often

Ideals: Athletic. Flaws: Mundane. Bonds: Job, Immigrant, Nature. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Lewis Windsor, Male Human Commoner 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)12 (+1) 7 (-2)11 (+0)
Skills Insight +1, Nature +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


John Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise green.

Personality: He is overprotective of those who hire his services. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. After a long history of fighting, John and his spouse have recently divorced.

Motivation: To protect his home; and to clean up the streets

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Guardian, Military. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

John Anderton, Male Human Wizard 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 16 (+3)9 (-1)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: Gold and topaz bottle stopper cork (400 gp). Jeweled anklet (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Dumph, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and is wearing a long, brown, dusty cloak. His red hair is long and unkept. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's in love; and to settle down with his crush

Flaws: Ugly, Shy. Bonds: Job, Adventurer, In love, Has a crush. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Shane Dumph, Male Human Warlock 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)13 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 1900 sp. 3 Tanglefoot bags. 2 Smokesticks. 3 Tanglefoot bags.


Social Check DCs

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