Don Altham, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a cross on it. His blonde hair is cut short with large spiked bangs in the front. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Miner
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 17 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 7 (-2) | 12 (+1) | 4 (-3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 600 gp. Blue quartz (5 gp). Golden pearl (110 gp). Aquamarine (900 gp). Golden pearl (110 gp). 1 Minor magic item.
Bernard Warwick, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his long chestnut hair kept up in a rat tail. He has gleaming, smiling blue eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a pair of adventurers, Bernard grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better kind of golem.
Motivation: An old rival family wants him found; and to reunite with his absent father
Ideals: Passionate, Impeccable. Flaws: Hedonist. Bonds: Adventurer, Family. Occupation: Spy
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Moss agate (13 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Anselm Staurheim, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His chestnut hair is long and unkept. His eyes are likewise violet.
Personality: He loves telling others what to do and how they should feel about things. He has a small toy that he constantly fidgets with.
History: When he was but 4 years old his parents immigrated from the north. Like his mother and his brother before him, after school he went straight into learning to become a Scribe. He struck the Scribe job and began his own company from there.
Motivation: He's in love; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Immigrant, Job, Has a crush. Occupation: Scribe
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 1500 sp.
Arnold Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Animal Trainer uniform. He carries with him a set of clubs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. With a patchy auburn beard and wild auburn hair. His face is covered beneath a completely black helmet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Arnold was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his daughter.
Ideals: Fighting. Bonds: Job, Family, Immigrant. Occupation: Animal Trainer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: Just what you see.
Roger Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his white hair in a flapper bob. His fierce brown eyes like to dwell on things.
Personality: He hates Humans with a passion. As such he is filled with self loathing. As long as the job gets done he does not care how it got done.
History: The child of a Shepherd, who enjoyed hunting, Roger was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A strong sense of loyalty to Human people.
Ideals: Professionalism. Flaws: Racist. Bonds: Poor, Attractive, Nature. Occupation: Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Goblin, Undercommon, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 6000 sp. Black opal (1500 gp). Hematite (15 gp). Jasper (20 gp). Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!