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Advanced [show]


Adam Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He has a slight overbite and is overall scrawny. He wears his white hair up in a very large beehive style do. He has several tiny opal earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.

Motivation: To end his boredom; and he seems to be bored by most things

Flaws: Mundane, Disease, Racist. Bonds: Rich, Immigrant. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Adam Birkenhead, Male Human Wizard 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Medicine +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Berkeley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a tan costume with the symbols of strength on his torso. He wears his chestnut hair up in a very large beehive style do. He has gray eyes and a tan hat with a red feather.

Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Randal took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and to reunite with his absent father

Ideals: Extrovert, Artistic. Flaws: Impulsive. Bonds: Immigrant, Nature. Occupation: Priest

Voice: Rolls R's

Attributes [hide]

Randal Berkeley, Male Human Warrior 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 13 (+1)12 (+1) 15 (+2)12 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Everard Yorke, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His amber unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He feeds upon the attention of others.

History: Born in the south to a Beggar, Everard learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Beggar. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Disease, Terse. Bonds: Rich, Attractive, Job. Occupation: Beggar

Voice: Switch between two voices

Attributes [hide]

Everard Yorke, Male Human Cleric 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 11000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gomory Stanton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of pickaxes on his belt, each one with a amber on the hilt. He has a very tight haircut. His eyes are hazel and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is afraid of women and trembles around them

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Herbalist again; and to reunite with his old friends

Ideals: Fighting. Flaws: Shy. Bonds: Military, Adventurer, Job. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Gomory Stanton, Male Human Commoner 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Lewis Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a card on it. With bright auburn hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: Lewis is depressed about a lot of things. He tends to be a nihilist. As long as the job gets done he does not care how it got done.

History: Lewis lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: To pay off his debts; and marry his sister to traveling adventurers

Ideals: Professionalism. Flaws: Depressed. Bonds: Family, Job, Debt. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Lewis Byron, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 15 (+2)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Coral (160 gp). Citrine (20 gp). Jet (160 gp).


Social Check DCs

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