Percival Lester, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His hair is cut close to his head. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He enjoys reading and quiet.
History: Percival was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an apprentice working in his father's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Professionalism, Logical, Fighting. Bonds: Poor, Adventurer, Job. Occupation: Map Maker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Orc, Sylvan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp. 1 Minor magic item.
Geoffrey Beckwith, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and sports tan clothing, slightly heavier than average wear. His skin is also unnaturally pale. His chestnut hair is cut jaggedly and amateurishly. He has a dull look in his gray eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of illithids once and for all.
History: The child of eastern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: Many illithids want him driven away.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Immigrant, Job. Occupation: Adventurer
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Infernal, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 20000 cp.
Shane Gentry, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a robe, a symbol of death around his neck, and a lance on his belt. He keeps his blonde hair in a flapper bob. His face is scarred and worn.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Shane would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Shane was raised in a hard working conservative environment. A gifted student he started as a Carter, but he got bored and became a Sage. He became a Sage soon after.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Military, Job. Occupation: Sage
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 900 sp.
Gunter Hampton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His small hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of goblins once and for all.
History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Many goblins want him driven away.
Flaws: Ugly. Bonds: Rich, Guardian, Enemies, Mentor. Occupation: Ploughman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 100 gp. Golden yellow topaz (1600 gp).
Drogo Everleigh, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He tends to wear a white poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His violet eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: Sold as a small child to a brothel owner, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Adventurer. Occupation: Layabout
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Just what you see.
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