Roland Ashton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has dyed his greying golden hair a little too much giving a sharp golden color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to make people angry or surprised. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic, Disease. Bonds: Attractive, Enemies, Rich. Occupation: Bellfounder
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 57 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Gunter Northcott, Male Human [Permalink]
Personal [hide]
Description: A 6'3" southern man, he wears a worn and beaten armor. His hair is long and red with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His eyes are likewise blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.
History: The child of southern immigrants he idolized his father. Cursed with lycanthropy at a very young age, Gunter has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He is content; and to end his boredom
Ideals: Philantrophist. Flaws: Disease, Mundane. Bonds: Immigrant. Occupation: Priest
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 36000 sp. Chrysoberyl (60 gp). Amber (60 gp). Amethyst (60 gp). 1 Minor magic item.
Wymar Gentry, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His hair is brown and very short. He has gleaming, smiling blue eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal music training, and achieved minor success. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Military. Occupation: Blacksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 gp. Black pearl (500 gp). Banded agate (4 gp). Iolite (80 gp). 1 Minor magic item.
Drogo Quinton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a faded coat and loose pants complete with wide-brimmed hat. His auburn hair is heavily combed to the right. He is very pretty but has cold, dead eyes.
Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Hunter. He then took over the family business and is one of the better Hunter for hire.
Motivation: Expand his business.
Ideals: Artistic. Bonds: Attractive, Religious, Immigrant, Job. Occupation: Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). A roughly beaten golden orb (150 gp).
Solomon Shipley, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he dresses well, wearing green shirts, loose pants, and blazers most of the time. With bright chestnut hair and a scraggly beard. His half smiles and blue eyes are beguiling and draw you in.
Personality: He does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for him, and Solomon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels kind of lost in life.
Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Military, Slave. Occupation: Ploughman
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 34 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 18 (+4) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp. Carnelian (60 gp). Jet (150 gp). Tiger eye turquoise (16 gp). 1 Minor magic item.
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