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Advanced [show]


Adelard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of luck on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his brown hair well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Aggressive, abrasive, and angry, Adelard embodies much of what other species detest in the Humans. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Adelard Ainsworth, Male Human Ranger 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)10 (+0) 14 (+2)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Smoky quartz (60 gp). 1 Minor magic item.


Social Check DCs


Wymar Hampton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears rags and sports a simple walking cane. His blonde hair is matted, messy, and big. His eyes are gray and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also is a firm believer in the manly ideal.

History: He was raised in a mountains tribe. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hasn't been sleeping well lately.

Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world

Flaws: Ugly, Impulsive, Insomniac. Bonds: Poor, Nature, Religious. Occupation: Crown-heir

Voice: Spanish accent

Attributes [hide]

Wymar Hampton, Male Human Druid 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills History +3, Stealth +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Theodoric Middleton, Male Human [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish white hair is in a traditional bowl cut. His ears are large.

Personality: This man loves writing and to teach people writing more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Family, Rich. Occupation: Banker

Voice: Slow speaker

Attributes [hide]

Theodoric Middleton, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 9 (-1)13 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp. Tourmaline (110 gp). Chrysoberyl (110 gp). Lapis lazuli (6 gp). Red garnet (110 gp). 1 Minor magic item.


Social Check DCs


Theobald Ryland, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His golden hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes peer out from beneath his top green hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Theobald was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He now owns his own business.

Motivation: He is content; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Impulsive, Mundane. Bonds: Job. Occupation: Baker

Voice: Creaky witch voice

Attributes [hide]

Theobald Ryland, Male Human Warlock 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 9 (-1)9 (-1)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Alex Morton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with top hat. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He inherited the family business which he has now maintained for 6 years.

Motivation: Find a way to reverse the transformation of his sister; and a need for knowledge about a nearby landmark

Ideals: Athletic, Disciplined. Bonds: Family, Adventurer, Job. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Alex Morton, Male Human Expert 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 9 (-1)12 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 8000 sp. Red garnet (150 gp). Peridot (20 gp).


Social Check DCs

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