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Bernard Home, Male Human [Permalink]

Personal [hide]

Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. He has styled his red hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He also is a firm believer in the manly ideal.

History: The child of a Detective, who enjoyed hunting, Bernard was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by goblins. Bernard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Flaws: Insane, Impulsive. Bonds: Enemies, Nature, Adventurer, Family. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Bernard Home, Male Human Barbarian 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. Rose (30 gp). Tourmaline (50 gp). 1 Minor magic item.


Social Check DCs


Manfred Wesley, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern man has a large green mantle and cape that has been intricately interwoven into his red robe. His hair is golden and curly. His violet eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He comes from a rich northern family. Like his mother and his sister before him, after school he went straight into learning to become a Locksmith. He inherited the family business which he has now maintained for 2 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Manfred Wesley, Male Human Commoner 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +4, History +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Cory Barclay, Male Human [Permalink]

Personal [hide]

Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. His hair is greying and his face has many wrinkles. He has brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While studying, he fell in love. They married and had a daughter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, In love, Job. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Cory Barclay, Male Human Rogue 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 5 (-3)9 (-1)
Skills Animal Handling +0, History +4
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and he perpetually has his shield ready. His red hair has been sun bleached extensively. His green eyes are passionate and lively.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Fighting, Persistence. Flaws: Ugly, Greedy. Bonds: Poor, Adventurer. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Gunter Eastaughffe, Male Human Aristocrat 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 81 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 18 (+4)13 (+1) 13 (+1)12 (+1)
Skills Insight +4, Stealth +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Gomory Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of scythes on his belt, each one with a emerald on the hilt. His hair is short and auburn. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Gomory Sutton, Male Human Warlock 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 50000 cp. Moss agate (5 gp). Golden yellow topaz (1400 gp). White pearl (40 gp). Moss agate (5 gp).


Social Check DCs

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