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Advanced [show]


Theobald Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black vest and prefers pastel and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has done his best to style his brown hair to look like a famous performer. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Theobald lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered painting. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Bookbinder, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Optimist, Artistic. Flaws: Ugly, Addict. Bonds: Family. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Theobald Cholmondeley, Male Human Wizard 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 18 (+4)12 (+1)
Skills Athletics +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


John Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple brown line shooting up and back down. He has done his best to style his red hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Deep Scion in disguise. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Adventurer. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

John Thorpe, Male Human Commoner 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)18 (+4) 14 (+2)11 (+0)
Skills Perception +5, Religion +7
Senses Passive Perception 17
Languages Common, Dwarven, Sylvan, Infernal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Conway, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Rich. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Hubert Conway, Male Human Paladin 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)8 (-1) 13 (+1)17 (+3)
Skills Intimidation +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Henry Staurheim, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. His blonde hair has been sun bleached extensively. His ears are large.

Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.

History: The child of southern immigrants he idolized his mother. As a young adult he joined a group advocating for an improvement in Human conditions. Since then, he has sought to make the best of life.

Motivation: He feels kind of lost in life; and human compassion

Ideals: Optimist. Flaws: Ugly, Disease, Racist. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Henry Staurheim, Male Human Paladin 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 79 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)7 (-2) 16 (+3)11 (+0)
Skills Investigation +1, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 110000 cp. Black pearl (400 gp). Golden yellow topaz (400 gp). Violet garnet (400 gp). Citrine (20 gp). Peridot (20 gp). Red garnet (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Milton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He wears his silver hair down. His fierce amber eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He plays an instrument quite well.

History: Wymar hails from a village terrorized by giants. A gifted student he started as a Dilettante, but he got bored and became a Tanner. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Wants to raise his children well; and he has passion for adventuring and risk

Ideals: Artistic. Bonds: Job, Enemies, Adventurer, Family. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Wymar Milton, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 10 pp. A roughly beaten golden orb (30 gp). Solid gold idol (400 gp). An abacus with copper, silver and gold markers (30 gp). 1 Masterwork Common Melee.


Social Check DCs

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