Gerard Roscoe, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail. He keeps his silver hair in a flapper bob. His hazel eyes are slightly larger than normal.
Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants his loneliness to end; and his relatives are trying to arrange a marriage
Flaws: Impulsive, Disease. Bonds: Family, Adventurer, Has a crush. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 6 (-2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1000 sp.
Shane Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His white hair is slicked back into a classic pompadour. His eyes are a pleasant hazel.
Personality: Abrasive and pushy, he has a hard time making friends. He misses his home and complains about the freezing weather, even in summer.
History: Shane was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Many giants want him driven away; and expand his business
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item.
Trey Fidget, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. His golden hair has been sun bleached extensively. His green eyes have a joyful gleam in them most of the time.
Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.
History: Born in the south to a Beggar, Trey learned a great deal about his father's area of expertise. A gifted student he started as a Fletcher, but he got bored and became a Beggar. He now spends his time doing works of charity.
Motivation: Wants to raise his children well; and to be a fletcher again
Ideals: Extrovert, Professionalism, Philantrophist. Bonds: Job, Family. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 6 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 100 gp.
Adelard Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries greatswords. His blonde hair is lengthy and is close to two feet long. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is almost excessively polite to everyone, even when angry. He is frequently practicing swordplay.
History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Adelard was left his mother's suit of armor and trained in its use and care. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Attractive, Military. Occupation: Stylist
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp.
Bertram Ainsley, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor, and he perpetually has his warhammer ready. He wears a Stetson hat to hide his balding. His eyes are likewise hazel.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Bookbinder profession.
History: He was born blind and as such lacked many opportunities for work. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Barkeep.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Ideals: Fighting, Passionate. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 19 (+4) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Deep green spinel (40 gp). Star rose quartz (30 gp). Lapis lazuli (5 gp). Fiery yellow corundum (400 gp). 1 Minor magic item.
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