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NPC Generator

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Advanced [show]


Solomon Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: To find somewhere to settle down; and he is content

Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Solomon Marleigh, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 16 (+3)17 (+3)
Skills Arcana +5, Deception +6
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Solomon Astley, Male Human [Permalink]

Personal [hide]

Description: A 6'6" southern man, he is wearing a perfectly clean shirt and pair of pants. He has a red handlebar mustache and slicked back red hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Solomon grew up listening to his father's many stories. After coming to the age of reason, Solomon took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Attractive, Adventurer, Job. Occupation: Bowyer

Voice: Shortens vowels

Attributes [hide]

Solomon Astley, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)11 (+0) 14 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ralf Altham, Male Human [Permalink]

Personal [hide]

Description: He wears just a red suit. He is physically well-built. With a patchy white beard and wild white hair. He has a dull look in his hazel eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them

History: Ralf was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. By chance he met his brother recently and the two have been together since.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his absent father

Flaws: Depressed, Shy, Greedy. Bonds: Family, Nature. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Ralf Altham, Male Human Wizard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 15 (+2)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 300 gp. 1 Masterwork manacles. 1 Superior lock.


Social Check DCs


Peter Cornish, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses well, wearing green shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not believe in violence as a means to an end. He is a dedicated Crown-heir but believes his peers are too gung-ho.

History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He now mingles about in high society.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Peter Cornish, Male Human Druid 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)16 (+3) 15 (+2)10 (+0)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Orc, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp. Eye agate (13 gp). Black pearl (900 gp).


Social Check DCs


Richard Landon, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright tan suits and hats. He has done his best to style his white hair to look like a famous performer. His green eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.

History: Richard was born in the east. At a young age he loved to build and create. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and someone believes him a fraud

Ideals: Persistence. Flaws: Emotional, Fearful. Bonds: Adventurer, Enemies. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Richard Landon, Male Human Aristocrat 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)12 (+1) 6 (-2)17 (+3)
Skills Investigation +4, Medicine +1
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 1000 sp. Onyx (20 gp). Alexandrite (200 gp). 1 Good lock. 1 Hourglass. 1 Small steel mirror.


Social Check DCs

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