Simon Brady, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears professional attire. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His fierce blue eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born in the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his dancing dream.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting, Artistic. Bonds: Attractive, Immigrant. Occupation: Engraver
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1000 gp.
Wymar Winchester, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in earthy colors with a blue and yellow handkerchief worn on his left side, and is pretty ugly. He has styled his black hair well, parting it to the left. His face is scarred and worn.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and to pay off his debts
Ideals: Passionate, Fighting. Flaws: Ugly. Bonds: Military, Job, Debt. Occupation: Weaver
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 39 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
Dustin Mitchell, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a perfectly clean shirt and pair of pants, and a wedding ring on his left hand. His chestnut hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is very quiet and rarely speaks above a whisper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Dustin lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Mayor, but he got bored and became a Hunter. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to open a new tavern.
Flaws: Shy, Fearful. Bonds: Attractive, In love, Family, Job. Occupation: Hunter
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Amethyst (90 gp).
Rolf Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Mayor does. His Stetson hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also has developed a complete distrust of the Tailor profession.
History: He got into the Mayor business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Mayor.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Ugly, Emotional, Insane. Bonds: Job. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 8000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Theodoric Compton, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His silver hair, when down, is lengthy. His eyes, though not visible through his cowl, are amber.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.
History: Theodoric was born with his father's beautiful face. He was an apprentice working in his father's forge. He has worked as a Bellfounder like his father before him.
Motivation: He's in love; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Addict. Bonds: Attractive, Job, Has a crush. Occupation: Bellfounder
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 5 (-3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
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