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Advanced [show]


Gerald Sutton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His hair is white and curly. His amber eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Gifted, Fighting. Bonds: Religious, Rich, Family. Occupation: Farmer

Voice: Slurs words

Attributes [hide]

Gerald Sutton, Male Human Wizard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 3000 sp.


Social Check DCs


Ernest Morton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is chestnut. His eyes are hazel and catlike.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has dedicated himself to building a better world.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Entrepeneur, Disciplined. Flaws: Racist. Bonds: Family, Adventurer. Occupation: Dilettante

Voice: American accent

Attributes [hide]

Ernest Morton, Male Human Bard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)12 (+1) 10 (+0)14 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2400 sp. Finely wrought small gold bracelet (60 gp). Silver comb with moonstones (400 gp). Sapphire pendant on gold chain (900 gp).


Social Check DCs


Ralf Spalding, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is extraordinarily eccentric. He is a great chef.

History: The child of western immigrants he idolized his mother. His first spouse was a Fletcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Attractive, Immigrant, Family. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

Ralf Spalding, Male Human Wizard 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)13 (+1) 13 (+1)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 700 gp. Pink pearl (130 gp). Deep green spinel (130 gp). Tourmaline (130 gp).


Social Check DCs


Godfrey Beverly, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and wears a blue coat over a white low-cut shirt, and a wide-brimmed hat upon his head. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has blue eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Humans.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. When Godfrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Tailor for hire.

Motivation: Expand his business.

Flaws: Racist. Bonds: Job, Family, Military. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Godfrey Beverly, Male Human Bard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Godfrey Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a blue and grey robe with the hood down. His hair is short and auburn. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels kind of lost in life; and wants a kiss

Flaws: Depressed, Disease. Bonds: Religious, Family, Has a crush. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Beitz, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 17 (+3)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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