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NPC Generator

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Advanced [show]


Norman Allerton, Male Human [Permalink]

Personal [hide]

Description: This man wears a pastel vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is short and brown. His half smiles and amber eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Norman was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Miller. He has achieved small success as a Miller.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Attractive, Job. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Norman Allerton, Male Human Rogue 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 11 (+0)15 (+2)
Skills Investigation +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 50000 cp.


Social Check DCs


Clerebold Budd, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. He has styled his white hair well, parting it to the right. His fierce blue eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has all his life been fascinated with music.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality

Ideals: Joker, Artistic, Optimist. Flaws: Ugly. Bonds: Adventurer. Occupation: Carter

Voice: Old thin voice

Attributes [hide]

Clerebold Budd, Male Human Commoner 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)17 (+3) 17 (+3)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Orc, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Robert Jacobs, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. He has a long silver beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Robert lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Robert took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Religious, Family, Nature. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Robert Jacobs, Male Human Fighter 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 sp. Rhodochrosite (14 gp). Aquamarine (200 gp). Azurite (14 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long auburn hair kept up in a rat tail. His violet eyes dart from person to person to random spaces in the air.

Personality: Reynard wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.

History: Born in the east to a Unemployed, Reynard learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and to be a beggar again

Ideals: Disciplined. Flaws: Lazy. Bonds: Attractive, Job, Immigrant. Occupation: Unemployed

Voice: Hissing voice

Attributes [hide]

Reynard Roscoe, Male Human Cleric 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 16 (+3)13 (+1)
Skills Deception +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2400 sp.


Social Check DCs


Guy Cromwell, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright brown suits and hats. His hair is cut close to his head. This green eyed easterner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Performer, who enjoyed hunting, Guy was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and regain custody of his son

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Nature, Adventurer, Family. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Guy Cromwell, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 10 (+0)16 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. 2 Thunderstones. 3 Holy water.


Social Check DCs

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