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Advanced [show]


Heward Brandon, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his auburn hair up in a very large beehive style do. He has a dull look in his green eyes.

Personality: Confrontational and typically high on some drug or another. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Jackalwere in disguise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and to reunite with his absent mother

Flaws: Ugly, Addict. Bonds: Poor, Adventurer, Family. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Heward Brandon, Male Human Fighter 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)11 (+0) 10 (+0)9 (-1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 5000 sp. Black pearl (200 gp). Malachite (7 gp).


Social Check DCs


Peter Cason, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long blonde hair reaches down to his waist. His violet eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Apothecary, Peter learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He struck the Apothecary job and began his own company from there.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and wants to raise his children well

Ideals: Disciplined, Joker. Bonds: Job, Family. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Peter Cason, Male Human Wizard 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)13 (+1) 11 (+0)7 (-2)
Skills Investigation +4, Performance +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 60000 cp.


Social Check DCs


Reynard Churchill, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is dressed in earthy colors with a brown and black handkerchief worn on his left side. He has a hunchback. He has a long golden beard with little hanging trinkets. His blue eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Reynard was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. His family was turned out during the war. He and his family wandered west to less war torn lands. He now spends his time doing works of charity.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Impeccable, Philantrophist. Flaws: Ugly, PTSD. Bonds: Adventurer, Poor. Occupation: Miner

Voice: Breathy voice

Attributes [hide]

Reynard Churchill, Male Human Expert 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 17 (+3)14 (+2)
Skills Medicine +6, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. Jet (40 gp).


Social Check DCs


Ralf Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears grey trousers with brown and green striped suspenders. He wears various colorful collared shirts. He has a hunchback. He has a very tight haircut. His blue unseeing eyes seem to look past you.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the north, certain he would find work there.

Motivation: To unite with his brother; and to reunite with his absent father

Flaws: Ugly, Disease, Impulsive. Bonds: Immigrant, Family. Occupation: Baker

Voice: Speaks with a cold

Attributes [hide]

Ralf Eastoft, Male Human Warlock 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 17 (+3)11 (+0)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 40000 cp. Black star sapphire (1200 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Badger, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears grey cloth garments or leather armor and is in decent physical shape. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.

History: Born in the north to a Spy, Gilbert learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. He hasn't told them the truth, but wants to settle down with them.

Motivation: Nothing but the best is good enough for him; and expand his business

Ideals: Impeccable. Flaws: Cynical. Bonds: Immigrant, Job, Has a crush. Occupation: Spy

Voice: Posh accent

Attributes [hide]

Gilbert Badger, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 2400 sp.


Social Check DCs

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