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Advanced [show]


Tim Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his shortspear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A powerful necromancer made him what he is. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and to settle down with his crush

Flaws: Fearful. Bonds: Attractive, Has a crush, Mentor. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tim Shelly, Male Human Monk 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Geoffrey Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, typically a more casual-formal manner. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Geoffrey's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Poor. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Geoffrey Westcott, Male Human Warrior 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 5 (-3)13 (+1) 14 (+2)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Robert Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He wears his chestnut hair down. This hazel eyed easterner is not easily forgotten.

Personality: He acts crazy and hedonistic. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the east, but his parents moved at a very young age to the north. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: Marry his sister to traveling adventurers.

Ideals: Logical, Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Robert Tattersall, Male Human Expert 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 24 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)12 (+1) 5 (-3)13 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 30000 cp. Cloth of gold vestments (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). A roughly beaten golden orb (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Rayden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a simple violet robe with blue stripes complete with hood. He wears his white hair down. His eyes are amber and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments

History: He was raised in a island tribe. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg

Ideals: Persistence, Gifted. Flaws: Mundane. Bonds: Nature, Job. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Shane Rayden, Male Human Sorcerer 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)11 (+0) 11 (+0)18 (+4)
Skills Deception +7, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Watson, Male Human [Permalink]

Personal [hide]

Description: He wears a green coat over a violet low-cut shirt, and a broad hat upon his head, and carries morningstars. His chestnut hair is cut jaggedly and amateurishly. His violet eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving He has all his life been fascinated with music.

History: Born to a Miner, his father struggled to pay the bills. Over the years he perfected his riding and shooting skills. He has never given up on his music dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Artistic. Bonds: Poor, Nature. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Ernest Watson, Male Human Paladin 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)17 (+3) 13 (+1)9 (-1)
Skills Persuasion +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Silver comb with moonstones (1000 gp). Gold and topaz bottle stopper cork (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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