Raymond Snape, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears violet painted combat armor at almost all times. His hair is short and silver. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Family. Occupation: Barrister
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 11 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Randal Northcott, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. His silver hair is heavily combed to the left. He wears an eyepatch.
Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease. Bonds: Mentor. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 8 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 5 (-3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
Possessions: 6000 sp. 1 Minor magic item.
Henry Royal, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a large white jacket. He wears a top hat to hide his balding. He has a dull look in his violet eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He takes great joy in being the best Blacksmith in town.
History: Henry hails from a village terrorized by gnolls. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Blacksmith job and began his own company from there.
Motivation: He wants to get laid; and he's in love
Bonds: Attractive, Job, Enemies, Military, Has a crush. Occupation: Blacksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 1000 sp.
Odo Willoughby, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. He wears a small hat to hide his balding. His eyes are blue and he is always smoking a pipe.
Personality: He will rave to anyone who will listen. He also is a firm believer in the manly ideal.
History: He is the product a well kept family trust fund and as such has never really known need. His arcane abilities were realized during a raid on his village. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly, Insane, Impulsive. Bonds: Rich, Adventurer. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Anselm Benson, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a small bristly mustache and wavy blonde hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Anselm hails from a village terrorized by giants. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away; and someone believes him a fraud
Ideals: Disciplined. Flaws: Forgetful. Bonds: Attractive, Enemies, Religious. Occupation: Herbalist
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 6 (-2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
Possessions: 300 gp. Obsidian (9 gp). Black pearl (600 gp).
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