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NPC Generator

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Advanced [show]


Trey Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his lance. He has a long chestnut beard with little hanging trinkets. His brown eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To protect his home.

Ideals: Joker, Athletic. Bonds: Guardian, Military. Occupation: Doctor

Voice: Soft and melodious

Attributes [hide]

Trey Brandon, Male Human Druid 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)15 (+2) 17 (+3)10 (+0)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 13
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 200 gp. Violet garnet (900 gp). Lapis lazuli (11 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Peter Colby, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He is bald on top and has large black tufts of hair around his ears. He wears an eyepatch.

Personality: Eccentric and domineering, Peter will drive conversation. He works hard and plays hard.

History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Human compassion; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Poor, Nature. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Peter Colby, Male Human Bard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adam Weston, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long blonde beard, and similarly colored long hair. His amber eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Guard father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive. Occupation: Servant

Voice: Cold and demanding tone

Attributes [hide]

Adam Weston, Male Human Adept 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)7 (-2) 14 (+2)15 (+2)
Skills Arcana +0, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp. Brass mug with jade inlays (500 gp).


Social Check DCs


Alex Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is still thick. His eyes are hazel and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Alex was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Money/treasure.

Ideals: Athletic. Flaws: Mundane. Bonds: Rich, Military. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Alex Windsor, Male Human Wizard 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 4000 sp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Silver ewer (70 gp).


Social Check DCs


Gunter Copeland, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His broad hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gunter was raised in a hard working conservative environment. He worked as a nervous Fortune-teller and found it very stressful. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's in love; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly. Bonds: Family, Job, In love, Has a crush. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Gunter Copeland, Male Human Commoner 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)13 (+1) 13 (+1)4 (-3)
Skills History +4, Performance +0
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 1000 sp. Tourmaline (160 gp). Red-brown spinel (160 gp). Brown-green garnet (160 gp). Citrine (30 gp).


Social Check DCs

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