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Advanced [show]


Dustin Kensley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Barrister uniform. He wears a small hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Dustin grew up listening to his mother's many stories. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 3 years.

Motivation: To be a Masseuse again.

Ideals: Joker. Bonds: Job, Immigrant, Attractive, Adventurer. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Dustin Kensley, Male Human Bard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)11 (+0) 12 (+1)9 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp.


Social Check DCs


Patrick Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears professional attire. His auburn hair is knotted and matted. He wears a mask on his face.

Personality: Patrick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Patrick hails from a village terrorized by drow. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by drow. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert, Justice, Impeccable. Bonds: Attractive, Enemies. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Patrick Clapham, Male Human Cleric 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 2000 sp.


Social Check DCs


Kyle Langdon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He keeps his blonde hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A true patriot, Kyle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was a soldier and died while he was still young. Kyle was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Military. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Kyle Langdon, Male Human Warrior 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)19 (+4) 14 (+2)12 (+1)
Skills Animal Handling +5, Arcana +7
Senses Passive Perception 12
Languages Common, Terran, Sylvan, Aquan, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1000 gp. Black pearl (600 gp). Blue star sapphire (700 gp). White opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Staurheim, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. His golden hair is knotted and matted. His amber eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a cartwright and was forced into it by his family

Flaws: Mundane, Hedonist. Bonds: Religious, Job, Family. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Staurheim, Male Human Sorcerer 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)16 (+3) 16 (+3)9 (-1)
Skills History +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Everard Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a red and blue robe with the hood down. He carries a battered sickle and tarnished mace as well. He sports a long golden beard, and similarly colored long hair. He wears an eyepatch.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Enemies, Poor. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Everard Hadlee, Male Human Ranger 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Nature +3, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Deep blue spinel (1100 gp). Hematite (10 gp).


Social Check DCs

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