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NPC Generator

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Advanced [show]


Roland Woods, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His whole body is exceptionally muscular. He wears a top hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: Roland is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter.

Ideals: Extrovert. Bonds: Immigrant, Attractive, Family, Poor. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Roland Woods, Male Human Sorcerer 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Kyle Livingstone, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. This amber eyed easterner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Kyle was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He used his abilities to travel the world and help people.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Philantrophist, Persistence. Bonds: Attractive. Occupation: Mortician

Voice: Speaks with back of mouth

Attributes [hide]

Kyle Livingstone, Male Human Warrior 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 16 (+3)10 (+0)
Skills Insight +5, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 pp. 2 Smokesticks. 2 Smokesticks. 2 Smokesticks.


Social Check DCs


Alex Altham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears tattered old clothes, marred by teas. His white hair is greasy and uncared for. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and he is greedy

Ideals: Joker, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Alex Altham, Male Human Barbarian 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 8 (-1)12 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Thomas Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Soapmaker uniform. His auburn hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thomas is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Athletic, Justice. Flaws: Insomniac. Bonds: Job, Military. Occupation: Soapmaker

Voice: Sensual and smooth

Attributes [hide]

Thomas Dumph, Male Human Rogue 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)17 (+3) 12 (+1)16 (+3)
Skills Medicine +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Elven
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 12000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Stanley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His black hair is knotted and matted. His fierce amber eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Mayor and was forced into it by his family; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Mayor

Voice: Stutters

Attributes [hide]

Clerebold Stanley, Male Human Paladin 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)10 (+0) 16 (+3)10 (+0)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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