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Advanced [show]


Guy Hayhurst, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair has been sun bleached extensively. His thin eyebrows rest above his beady violet eyes.

Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.

Motivation: He is content; and to end his boredom

Ideals: Extrovert, Gifted. Flaws: Ugly, Lazy. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Guy Hayhurst, Male Human Warrior 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 14 (+2)4 (-3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Silver comb with moonstones (600 gp). Solid gold idol (1000 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp).


Social Check DCs


Percival Peyton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a violet shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has a very tight haircut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Brewer business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Brewer.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Percival Peyton, Male Human Ranger 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 8 (-1)13 (+1)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Drogo Altham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears baggy white pantaloons and a black scarf. His long blonde hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He loathes his own lifestyle; and he is content

Flaws: Depressed, Mundane. Bonds: Religious, Military. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Drogo Altham, Male Human Wizard 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Nature +5, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 2000 sp. 1 Silver holy symbol. 1 Masterwork Musical instrument. 1 Spyglass.


Social Check DCs


Godfrey Hayden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a yellow coat over a black low-cut shirt, and a wide-brimmed hat upon his head. His hair is blonde and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Shepherd, but he was a colossal failure. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To be a Shepherd again; and sabotage a competitor

Flaws: Shy, Fearful, Mundane. Bonds: Attractive, Job. Occupation: Mason

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Godfrey Hayden, Male Human Monk 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)3 (-4) 17 (+3)11 (+0)
Skills Insight +5, Investigation -2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Rose (20 gp). Amber (130 gp). White pearl (130 gp).


Social Check DCs


Trym Ridley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear flannel. His white hair is matted, messy, and big. His eyes are gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invites people to come help in his community garden.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Merchant mother left him crippled. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep.

Ideals: Philantrophist. Flaws: Ugly, Selfish, Disease, Insomniac. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Trym Ridley, Male Human Wizard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 7 (-2)14 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs

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