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NPC Generator

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Advanced [show]


Raymond Brixton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. His golden hair is singed and shortened. His eyes, though not visible through his cowl, are hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Server in town.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His first spouse was a Barber, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Server.

Motivation: He is greedy.

Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Family. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Raymond Brixton, Male Human Rogue 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)9 (-1) 11 (+0)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Adelard Marley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear ponchos typically of a light brown in addition to tight pants. He has done his best to style his silver hair to look like a famous performer. His eyes are gray and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small island village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His religion dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Disciplined, Impeccable, Justice. Bonds: Attractive, Nature, Religious. Occupation: Sellsword

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelard Marley, Male Human Ranger 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills Religion +3, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Golden yellow topaz (1400 gp). Red-brown spinel (100 gp). Carnelian (30 gp). Tourmaline (100 gp). 1 Banded mail. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Geoffrey Barney, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears professional attire. He wears a colorful flower in his golden hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Geoffrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure

Ideals: Impeccable, Professionalism. Bonds: Attractive, Rich, Religious. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Geoffrey Barney, Male Human Druid 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Arcana +5, Insight +6
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 600 gp. 3 Thunderstones. 3 Thunderstones. 3 Thunderstones. 1 Everburning torch.


Social Check DCs


Richard Tinley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. His red hair, when down, is lengthy. His gray eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Richard took refuge in the large cave and found the beat up nunchaku and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Flaws: Shy. Bonds: Rich, Military, Nature, Adventurer. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Richard Tinley, Male Human Ranger 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)9 (-1) 13 (+1)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 200 gp. Obsidian (5 gp). Peridot (70 gp). Aquamarine (200 gp). Rhodochrosite (5 gp). 1 Minor magic item.


Social Check DCs


Randal Home, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His head has been shaved. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. He was taken from his home at a very young age. He was granted psionic powers by his dying sister.

Motivation: He's looking for his big break.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Beggar

Voice: Deep voice with rolling R's

Attributes [hide]

Randal Home, Male Human Sorcerer 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)15 (+2) 14 (+2)10 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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