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NPC Generator

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Advanced [show]


Anselm Everleigh, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has no hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Flaws: Ugly, Addict, Insane. Bonds: Rich, Adventurer. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Everleigh, Male Human Druid 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)10 (+0) 17 (+3)11 (+0)
Skills Deception +3, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 500 gp. Rhodochrosite (7 gp). Black opal (1100 gp). Moss agate (7 gp). Aquamarine (800 gp).


Social Check DCs


Hugh Deighton, Male Human [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His silver hair is drawn into a tight pony tail with a rose scrunchie. His eyes are blue and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: Gifted from a young age, Hugh studied abroad. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and regain custody of his son

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Family, Military. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Hugh Deighton, Male Human Expert 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)11 (+0) 7 (-2)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Darkwood Buckler.


Social Check DCs


Gomory Cornish, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears baggy grey pantaloons and a blue scarf. He wears a colorful flower in his golden hair. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gomory was born with his mother's beautiful face. He worked as a nervous Scribe and found it very stressful. He has drifted from career to career and currently works as a Scribe.

Motivation: An old rival family wants him found.

Ideals: Gifted. Bonds: Attractive, Family, Job. Occupation: Scribe

Voice: Dutch accent

Attributes [hide]

Gomory Cornish, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)8 (-1) 10 (+0)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 20000 sp. Iolite (40 gp). 1 Minor magic item.


Social Check DCs


Randal Digby, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His white hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Confrontational and typically high on some drug or another. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to clean up the streets

Ideals: Professionalism. Flaws: Ugly, Addict, Antagonistic. Bonds: Religious. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Randal Digby, Male Human Cleric 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 4000 cp.


Social Check DCs


Gilbert Addington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He dresses like a well dressed Guard does. Beneath his clothing is a huge mess of scar tissue. His silver hair is greasy and uncared for. His gray eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Job, Slave. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Gilbert Addington, Male Human Sorcerer 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 200 gp.


Social Check DCs

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