Wymar Brandon, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has white hair. His gray eyes are passionate and lively.
Personality: He is calm most of the time but flees social interaction. He is a great chef.
History: He was born to loving parents in a slum to the west. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He's looking for his big break.
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Apothecary
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp.
Charles Blythe, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he sports brown clothing, slightly heavier than average wear. His blonde hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Stoic and calm, he prefers to meditate than take action. He is frequently practicing swordplay.
History: When he was but 7 years old his parents immigrated from the south. His family was turned out during the war. He and his family wandered south to less war torn lands. He moves from town to town, unable to find a place to settle.
Motivation: He has decided he is irredeemable; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Flaws: PTSD. Bonds: Attractive, Military, Immigrant. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Auran, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 6000 sp. 1 Minor magic item.
Charles Wilberforce, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. His long black hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born a particularly ugly child, much to the horror of his parents. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Military, Rich. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 11 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 4 (-3) | 17 (+3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Infernal, Orc, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Chrysoprase (60 gp). Golden yellow topaz (1500 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item.
Wymar Shelly, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Spy. His hair is black and very short. His fierce green eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Wymar has worked very hard to control his curse. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Joker. Flaws: Shy, Disease, Insomniac. Bonds: Job. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
Possessions: 43000 sp. 1 Minor magic item.
Geoffrey Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. He keeps his chestnut hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Geoffrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He got into the Animal Trainer business at a young age. His mother was a mechanic, and taught him how to fix just about anything. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.
Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor
Ideals: Impeccable, Persistence. Flaws: Depressed. Bonds: Military, Job, Slave. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 7 Acid flasks. 2 Holy water. 2 Thunderstones. 7 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
