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Advanced [show]


John Wilberforce, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and likes to wear ponchos typically of a light brown in addition to tight pants. He is bald on top and has large black tufts of hair around his ears. His eyes are a pleasant hazel.

Personality: He is calm most of the time but flees social interaction. He has all his life been fascinated with singing.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. John took refuge in the old dungeon and found the beat up spear and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Artistic. Flaws: Ugly, Shy, Insane. Bonds: Nature, Adventurer. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

John Wilberforce, Male Human Sorcerer 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)9 (-1) 10 (+0)11 (+0)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Coombs, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His brown hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He would rather hide behind his crafts than deal with other people.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal dancing training, and achieved minor success. He was granted psionic powers by his dying brother.

Motivation: To end his boredom.

Ideals: Artistic, Gifted. Flaws: Mundane, Shy. Bonds: Attractive. Occupation: Butcher

Voice: Spanish accent

Attributes [hide]

Ernest Coombs, Male Human Ranger 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Theodoric Trollope, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. His hair is red and very short. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theodoric took refuge in the large cave and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Joker. Flaws: Insane. Bonds: Poor, Nature, Family. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theodoric Trollope, Male Human Rogue 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)11 (+0) 16 (+3)8 (-1)
Skills Insight +6, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Robert Ashley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries greatswords. He wears a top hat to cover his moderate length black hair. His eyes are likewise violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the north. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting, Joker. Bonds: Attractive, Slave, Immigrant. Occupation: Miner

Voice: German accent

Attributes [hide]

Robert Ashley, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 15 (+2)10 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. Amethyst (90 gp). Red-brown spinel (90 gp).


Social Check DCs


Frederick Blythe, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Brewer does. He carries with him a set of longbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His blue unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east to a Brewer, Frederick learned a great deal about his mother's area of expertise. Cursed with vampirism at a very young age, Frederick has worked very hard to control his curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Antagonistic, Secretive. Bonds: Job. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Frederick Blythe, Male Human Rogue 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)11 (+0) 13 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. 1 Half-Plate. 1 Buckler.


Social Check DCs

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