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NPC Generator

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Advanced [show]


Miles Royal, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. His hair is silver and curly. His face is scarred and worn.

Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Ugly, Shy. Bonds: Immigrant, Religious. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Miles Royal, Male Human Warrior 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 90000 cp.


Social Check DCs


Charles Byron, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, pastel, dusty cloak. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Charles lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the west was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Joker, Fighting. Bonds: Attractive, Family, Immigrant, Adventurer. Occupation: Bookbinder

Voice: Slow speaker

Attributes [hide]

Charles Byron, Male Human Ranger 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)8 (-1) 11 (+0)15 (+2)
Skills History +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Trym Clare, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tight fitting brown shirt and pants. He has wavy brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Trym was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Barkeep

Voice: Cold and demanding tone

Attributes [hide]

Trym Clare, Male Human Wizard 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)6 (-2) 8 (-1)15 (+2)
Skills Insight +1, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Silver comb with moonstones (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item.


Social Check DCs


Percival Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a white costume with the symbols of the sun god on his torso. Beneath his clothing is a huge mess of scar tissue. His white hair is lengthy and is close to two feet long. His fierce brown eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised by priests from a young age. He worked as a nervous Banker and found it very stressful. He has achieved small success as a Banker.

Motivation: Sabotage a competitor; and expand his business

Flaws: Fearful. Bonds: Slave, Job, Religious, Mentor. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

Percival Carlisle, Male Human Bard 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 2000 sp.


Social Check DCs


Kyle Blakeley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears light armors faded through time and improper care. His red hair and beard is wavy and long. His fierce brown eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the east. After coming to the age of reason, Kyle took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Disciplined, Philantrophist, Gifted. Bonds: Immigrant. Occupation: Shipwright

Voice: Farmer accent

Attributes [hide]

Kyle Blakeley, Male Human Paladin 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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