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Advanced [show]


Trey Darlington, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a black poncho over his likewise colored trousers and shirt. He wears his brown hair up. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business.

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Immigrant. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Trey Darlington, Male Human Monk 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Patrick Morley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His chestnut hair is greasy and uncared for. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Patrick grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: To reunite with his old friends.

Ideals: Fighting, Joker, Optimist, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

Patrick Morley, Male Human Adept 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)7 (-2) 12 (+1)17 (+3)
Skills Intimidation +5, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Bertram Lester, Male Human [Permalink]

Personal [hide]

Description: This southern man is well dressed, constantly wearing a tan suit, pastel shirt, and brown tie. His clothes are grease stained in places. His chestnut hair is still thick. His blue unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: Wants to open a new tavern.

Ideals: Persistence, Fighting. Flaws: Disease. Bonds: Poor, Immigrant. Occupation: Barber

Voice: Farmer accent

Attributes [hide]

Bertram Lester, Male Human Monk 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +4, History +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 6000 sp. Zircon (70 gp). Fire opal (500 gp). Violet garnet (200 gp).


Social Check DCs


Gunter Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair is braided into rings. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When he's not drinking or sleeping the drinks off, he's doing singing.

History: A powerful wizard made him what he is. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: PTSD. Bonds: Adventurer, Nature, Mentor. Occupation: Weaver

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Wharton, Male Human Aristocrat 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 5 (-3)10 (+0) 6 (-2)10 (+0)
Skills Medicine +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Percival Clifford, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a white vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his white boots flare out at the collars. His brown hair is unkempt and raggedy. His gray eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Percival Clifford, Male Human Bard 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 9 (-1)9 (-1)
Skills Persuasion +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 11000 sp.


Social Check DCs

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